Dwarves

The Dwarves of the Fallen Lands differ from those of the stock D&D setting.

It seeemed that the cataclysm that ripped the lands of Numinis and the elven lands apart had left the dwarves untouched. Until 20 years ago, the dwarves lived somewhat apart from the rest of the Fallen Lands. They traded and welcomed any visitors, but their civilization had remained mostly intact and had continued to evolve despite the chaos in the lands outside their mountain homes. The dwarves were driven from their mines and underground settlements 20 years ago by what they refer to as ghosts. Outsiders do not have much knowledge of why the dwarves have ceased mining activites. The average dwarf lives to about 100-110 years, several decades longer than the average human. The dwarves live in small settlements of varying sizes in the mountains. None are larger than a town, and most are village or outpost size. They tend to be located in the easiest to build areas of the mountains. They are remote and usually easily defensible. The dwarf settlements are not generally walled, but those closer to the flatland will be. The dwarves engage in agriculture, tradecraft, and some animal ranching. The mountains are a harsh place and not many travellers come through. In the winter months, the dwarf settlements are nearly isolated due to their elevation and location. The loss of their ancestral mines was a hard blow to the dwarves. Mining and metalwork had been a part of their lives for so long, they did not know what to do at first. They are settling into their new standard, but the desire to work in the earth drives some to still pursue that path. There are many treasures to be found in the mines, but terrible death lurks there as well.

Dwarves

The Fallen Lands: The Ruins of Numinis GamePunk26